Bongout

opengl lua cpp

Bongout is a school project where we were a team of six people (Kim Restad being one of them) working on a two player breakout game over the course of roughly 2 months. It’s developed on Debian and Windows 7 using OpenGL, glm, Open Input System, Lua and portaudio.

Pacman Reloaded

opengl sdl cpp

Another school project. Over the duration of 8 weeks, half-time (20 hour weeks) we were given the assignment to create a spiritual successor for the classic pacman game. The team consisted of 5 members. The course was mainly focused on planning and design. This game was made by the same team as cocos-island. We’re using FMOD, OpenGL, glm, SDL and assimp additionally we used SVN for revision control and Redmine for project tracking.

Diamond

graphics opengl rendering

Diamond is a 2 man 3d-programming project made as a part of a course in 3D programming. Diamond features Deferred rendering (with different types of lights), heightmaps, particles, fog, linear splines, culling of a quad tree and some other bits and pieces.

Cocos Island

survival multiplayer opengl

Cocos Island is a five-man eight week project. Developed using OpenGL, SDL and assimp. In it you’re stuck on an island in a desperate hunt for treasure. Time moves quickly, so the need for food and water will be very apparent and not to be neglected as it’ll have dire consequences. You and your friends will have to coordinate to scavenge the island for food and gold as well as sticks for the signaling fire before the last ship passes the island.

Visual-Structural template by Lukas Orsvärn.