Pacman Reloaded

opengl sdl cpp

Another school project. Over the duration of 8 weeks, half-time (20 hour weeks) we were given the assignment to create a spiritual successor for the classic pacman game.

The team consisted of 5 members. The course was mainly focused on planning and design.

This game was made by the same team as cocos-island.

We’re using FMOD, OpenGL, glm, SDL and assimp additionally we used SVN for revision control and Redmine for project tracking.

Visual-Structural template by Lukas Orsvärn.