Platypus: Reclayed

claymation shmup action

Platypus Reclayed is a complete revamp of the cult classic 2002 claymation shoot ‘em up. Reprogrammed from scratch for modern hardware, it features all-new 4K widescreen visuals, remixed levels, and brand-new content while preserving the unique charm of the original. Developed by Claymatic Games and led by original creator Anthony Flack. Key Features 4K Widescreen Visuals: All-new clay models and artwork photographed in high definition. New Content: Includes a brand-new stage, remixed levels, and additional weapons and bosses.

Backshotz

multiplayer shooter itchio

Backshotz is a top-down online multiplayer shooter where positioning is everything. Created for Boss Jam HT 2025 with the theme “Behind You,” the game introduces a unique combat mechanic: players can only be hit from behind. Key Features Directional Damage: Frontal attacks are ineffective; you must outmaneuver your opponents to strike their vulnerable backs. Bouncing Projectiles: Use the environment to your advantage by ricocheting shots off walls for tactical trick shots.

Bioframe: Outpost

action adventure sci-fi

Bioframe: Outpost is a 2D sci-fi action-adventure game inspired by 70s and 80s science fiction. It focuses on exploration, photography, and emergent gameplay within a complex ecosystem. Developed by Omni Systems Limited and published by Two Awesome Studio. Key Features Photography-Based Gameplay: Use your camera to scan and learn about creatures and systems to fill your Compendium. Emergent Ecosystem: Interact with a world where you can manipulate creatures, pit them against each other, or use them as tools.

Receiver 2

fps simulation wolfire

Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Players must learn how to load, unload, clear malfunctions, and operate safety features while practicing the “Receiver virtues” of resilience, focus, and courage to resist “the Threat” and “the Mindkill.” Developed by Wolfire Games. Key Features Sidearms modeled down to every spring and pin. Enemies with physically-based damage models. Ballistic modeling including ricochets, penetration, and bullet drop.

Wet Robot Dreams

ggj dating-sim surreal itchio

Wet Robot Dreams is a surreal and dark-humored dialogue-driven simulation created for Global Game Jam 2020 (Theme: “Repair”). Players must attempt to “repair” their relationship with a dysfunctional, sentient arcade machine by answering its increasingly bizarre and invasive questions. The game is known for its unsettling atmosphere and interactive dialogue system. Developed by a team of three: Autious, Noxlof, and SvavelstickaDev. Key Features Dialogue-Driven Gameplay: Answer the machine’s questions via joystick or keyboard.

Overgrowth

action physics wolfire

Overgrowth is a martial arts action game where you play as a lightning-fast acrobatic ninja rabbit. The game focuses on fluid movement and experimental combat, allowing you to free rabbits from evil overlords in the main story, play a prequel campaign, or explore nearly a decade of community-made mods. I worked on this project between 2015 and 2018. Developed by Wolfire Games. Key Features Physics-Based Combat: Context-sensitive controls designed to make you feel like the star of a martial arts film.

Kravall

rts simulation lua cpp

Kravall. The game is an RTS simulator where the player controls police force units to deal with a significantly larger crowd in difference scenarios. The game is planned to feature rich low level simulation of individuals in large crowds. We’re a group consisting of 11 artists and programmers. I’m a technical lead, I was responsible for designing and implementing some of the lower level system such as the entity-component framework and Lua bridge interface.

Bongout

opengl lua cpp

Bongout is a school project where we were a team of six people (Kim Restad being one of them) working on a two player breakout game over the course of roughly 2 months. It’s developed on Debian and Windows 7 using OpenGL, glm, Open Input System, Lua and portaudio.

Semest

3d platformer game

The summer of 2012 was dedicated to making a real game in collaboration with my old friend Lukas Orsvärn; who dedicated himself to Level Design, visuals and animation, and Cilia who has acted as a heavy influence in the game design. Semest is, and is intended to become a 3D platformer, inspired by titles such as Mario and Banjo Kazooie. The game has one major aspect that changes the circumstances for the gameplay which is the large ball and chain attached to the main characters (semest’s) waist.

Pacman Reloaded

opengl sdl cpp

Another school project. Over the duration of 8 weeks, half-time (20 hour weeks) we were given the assignment to create a spiritual successor for the classic pacman game. The team consisted of 5 members. The course was mainly focused on planning and design. This game was made by the same team as cocos-island. We’re using FMOD, OpenGL, glm, SDL and assimp additionally we used SVN for revision control and Redmine for project tracking.

Diamond

graphics opengl rendering

Diamond is a 2 man 3d-programming project made as a part of a course in 3D programming. Diamond features Deferred rendering (with different types of lights), heightmaps, particles, fog, linear splines, culling of a quad tree and some other bits and pieces.

Cocos Island

survival multiplayer opengl

Cocos Island is a five-man eight week project. Developed using OpenGL, SDL and assimp. In it you’re stuck on an island in a desperate hunt for treasure. Time moves quickly, so the need for food and water will be very apparent and not to be neglected as it’ll have dire consequences. You and your friends will have to coordinate to scavenge the island for food and gold as well as sticks for the signaling fire before the last ship passes the island.

Whack

xna csharp

Whack is a whack-a-mole like game where the goal is to kill as many rabbits as possible within a set amount of time. Most visuals where given with the assignment and all copyright is due to their respective creators.

Sidewoller

xna csharp platformer

Sidewoller is a sidescroller utilizing pixel perfect collision and has a tile-based world editor. Some (anything that is worth seeing) of the visuals were created by Cilia.

Breakout (2010)

xna csharp

A breakout clone with power-ups, different kind of bricks and particles! Also has an built-in editor for peoples map-making needs. Download: Windows

Ba-Zuma

xna csharp puzzle

Ba-Zuma is a Puzz-Loop clone where the objective is to prevent a series of balls from reaching the end of a track by destroying them. Most of the visuals were created by Cilia. In the course we were given a Spline library (with no given license) and the font used for the score counter is made by Blambot. Download: Windows

Visual-Structural template by Lukas Orsvärn.