The Great Data Harvest and Moving Away From Github

Some time ago, back in November 2025, I sought out a post in the Community Discussion forums of GitHub asking about their policy regarding what data they use in their training set for Copilot. For some time, they’ve been explicit about using publically available source to train their models. It’s being done, and as far as I’m aware, It’s considered standard practice to use any publically published material, even if it was originally pirated.

Are you undermining yourself by using AI for programming?

A lot of people online are talking about using LLM and agent based programming tools and how fast results are given reduces insight and understanding of what is being built. I’d suggest that this tradeoff only means you’re undermining your own value and use as a programmer. If you’re not building the deep understanding of how you’re solving a given problem, what are you adding? Maybe the “slower” process of building it yourself is a necessary and valuble part of building something of value.

Kravall

Posting some pictures from a game that i and some other people are working on called Kravall.

BOSS Jam Game

Me and two friends participated in a 24 hour jam last week. The theme was brainstorming. We ended up making a game where you drive around collecting words which returns a tweet after the fifth word.

Small Script For Fixing #include Paths

I’ve been spending some time trying to port a game written in C++ for windows to BSD/Linux. One of the things that usually cause issues is that most Windows compilers accept include statements that looks like this #include path\to\file But GCC prefers it like so #include path/to/file Instead of manually going through each file to fix this issue i wrote a quick bourne shell script using grep and sed This script will affect all files that are in the current folder and down.

My Summer Project, Semest

I spent most of the summer working on a game with Lukas And Cilia. We’re calling it semest. You can read more about it on the Project page!

Mail Has Been Clogged Since Around July

After moving the server to a different location i forgot to change the smtp relay server from affarsverken to comhem, it should be fixed and working now.

Installed Bukkit and an Orbremover

After several instances of having the OGW minecraft server crash, i’ve finally installed Bukkit and with it a plugin that removes EXPorbs on death. This also prepares the server for additional Bukkit plugins if they’re ever needed.

World Renderer for OGW Minecraft Server

I’ve set up a world renderer for the minecraft server i’m hosting for ogweekly.com It’s currently up at autious.net/ogw It should update every night at around 5am (central european time) edit: The minecraft server is no longer available, and the renderer has shut down. Someone else took over the hosting.

Minor Update To My Site!

I’ve done some small updates to the page, hopefully the spam should be cut down for a bit, we’ll see how long my solution works. I’ve also added a new background!

Hosting a Minecraft Server for OGW

Last night, Silverfish contacted me in the middle of his stream asking if wouldn’t mind hosting a minecraft server for his post-show fun with some of his viewers, i said why the hell not and went through with it! After one night of mining fun this is what they achieved: http://autious.net/ogweekly_isometric_north19sep2011.png The server is still running at autious.net and is open to anyone who loves minecraft and overgrowth! I’ll try to get a dynamic world-viewer up at some point.

Wait... Yes i think this thing actually is working

My space is finally finished. It seems to be working.

Moved XNA Project List

I have moved the information about the XNA projects i did in school last year. Download links might reappear at a later time as the old files were lost in the move to the new server and i’m just too lazy to recompile the projects at this time.

Visual-Structural template by Lukas Orsvärn.